Development Log

Devlog

Notes will stay tied to real project work: code, editor passes, Houdini output, packaging results, and playable milestones.

2026-06-25Website

Website begins with WIP-only provenance

The public site starts from a strict media rule: only real AMazeIn WIP, editor output, Houdini output, screenshots, code diagrams, and authored notes.

Source: Website/ASSET_PROVENANCE.md

2026-06-18Gameplay

Hub progression loop takes shape

The first target loop is Hub -> Level 1 -> Finish -> Hub -> Level 2 unlocked, driven by data assets and save-state checks.

Source: AMazeIn/Docs/HUB_PROGRESSION_NEXT_STEPS.md

2026-06-19Art Pipeline

Dry-stone maze material direction

The repeated maze pieces are moving toward shared tiling materials, Houdini masks, edge wear, dirt, moss, and cheap variation.

Source: AMazeIn/Docs/AMAZEIN_STONE_MAZE_MATERIAL_UE57.md

2026-06-18Build

Packaging cook result needs follow-up

A Windows cook reached the asset statistics stage but ended with an unknown cook failure, making build diagnosis part of the next production pass.

Source: AMazeIn/Builds/Output_Log/Output_Log.md