The development site starts with a simple rule: public media must be real AMazeIn work in progress with a clear source.
That includes Unreal and Houdini editor captures, exported asset and texture previews, code diagrams, manually authored production diagrams, and project notes. Reference folders, mood boards, placeholder key art, marketing composites, and imagery with uncertain origins are excluded.
Keep the source beside the work
The first gallery assets came from the project’s Houdini stone-wall documentation, Houdini composition output, and the website screenshot inbox. Later batches added the 25 June wall, HubDoor, COPs, and Unreal material work, followed by the 8–9 July vegetation and foliage checks.
Every public media record now keeps its original source path, capture date, and production tool alongside the site copy. If the origin of a future asset cannot be confirmed, it stays out until that provenance is verified.
This makes the website a development archive rather than a collection of illustrative placeholders. What appears here should always be traceable to the actual project.
