Public Media Rules

Asset Policy

The website represents actual AMazeIn development. Public media is limited to real project output with clear provenance.

Hard rules

  • Use only actual AMazeIn production output with clear provenance.
  • No placeholder key art unless it is created from actual game output.
  • Use real Unreal screenshots, editor captures, Houdini screenshots, exported asset previews, code diagrams, or manually authored diagrams.
  • Keep provenance notes beside every public image and video.
  • If the origin is uncertain, leave it out until it is verified.

Allowed sources

Valid public media can come from Unreal Engine screenshots, gameplay captures, Houdini/editor screenshots, exported mesh or material previews, build logs, authored diagrams, and written production notes.

Reference-only folders, mood boards, placeholder key art, and marketing composites stay out of the public website unless a file is separately verified as actual project output.