Development direction

Roadmap

The working plan for a playable hub, connected levels, and a distinct maze world.

View the development history
  1. 01

    In progress

    Foundation

    C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.

  2. 02

    In progress

    Playable Hub Slice

    Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.

  3. 03

    Active WIP

    Material and Maze Identity

    Houdini-generated dry-stone pieces, edge-aware vegetation scatter, tiling material strategy, and Unreal texture maps.

  4. 04

    Planned

    Transition Polish

    Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.

  5. 05

    Ongoing

    Development Journal

    The development site is live on Vercel, with production notes, every published motion study, and a growing library of project captures.