Roadmap

Roadmap

The first public arc is the path from C++ scaffold to a presentable three-level hub slice.

  1. Current status

    In progress

    Foundation

    C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.

  2. Current status

    In progress

    Playable Hub Slice

    Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.

  3. Current status

    Active WIP

    Material and Maze Identity

    Houdini-generated dry-stone pieces, edge-aware vegetation scatter, tiling material strategy, and Unreal texture maps.

  4. Current status

    Planned

    Transition Polish

    Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.

  5. Current status

    Starting

    Public Build Story

    Devlogs, real WIP media, technical breakdowns, and GitHub Pages deployment for the development site.