Roadmap
Roadmap
The first public arc is the path from C++ scaffold to a presentable three-level hub slice.
Current status
In progress
Foundation
C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.
Current status
In progress
Playable Hub Slice
Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.
Current status
Active WIP
Material and Maze Identity
Houdini-generated dry-stone pieces, edge-aware vegetation scatter, tiling material strategy, and Unreal texture maps.
Current status
Planned
Transition Polish
Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.
Current status
Starting
Public Build Story
Devlogs, real WIP media, technical breakdowns, and GitHub Pages deployment for the development site.