Foundation
In progress
Foundation
C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.
Roadmap
The first public arc is the path from C++ scaffold to a presentable three-level hub slice.
Foundation
In progress
C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.
Playable Hub Slice
In progress
Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.
Material and Maze Identity
Active WIP
Houdini-generated dry-stone pieces, vertex color masks, tiling material strategy, and Unreal material instances.
Transition Polish
Planned
Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.
Public Build Story
Starting
Devlogs, real WIP media, technical breakdowns, and GitHub Pages deployment for the development site.