Development direction
Roadmap
The working plan for a playable hub, connected levels, and a distinct maze world.
View the development history01
In progress
Foundation
C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.
02
In progress
Playable Hub Slice
Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.
03
Active WIP
Material and Maze Identity
Houdini-generated dry-stone pieces, edge-aware vegetation scatter, tiling material strategy, and Unreal texture maps.
04
Planned
Transition Polish
Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.
05
Ongoing
Development Journal
The development site is live on Vercel, with production notes, every published motion study, and a growing library of project captures.