Roadmap

Roadmap

The first public arc is the path from C++ scaffold to a presentable three-level hub slice.

Foundation

In progress

Foundation

C++ systems for maps, run state, save data, timers, finish/death triggers, and leaderboard entry points.

Playable Hub Slice

In progress

Playable Hub Slice

Hub doors lead into the first levels, record completion, unlock the next map, and return the player to the hub.

Material and Maze Identity

Active WIP

Material and Maze Identity

Houdini-generated dry-stone pieces, vertex color masks, tiling material strategy, and Unreal material instances.

Transition Polish

Planned

Transition Polish

Door feedback, fade/loading treatment, finish portal presentation, audio, and input lock during travel.

Public Build Story

Starting

Public Build Story

Devlogs, real WIP media, technical breakdowns, and GitHub Pages deployment for the development site.