Actual progress through Revisions 5–7: entrance dressing, an Overlook pocket, and repairs informed by a recorded playthrough.

Revision 5 gives the bridge a clearer destination with two stone pylons and a crest seated in the entrance wall. Its camera loop shows settled Unreal editor frames, not a gameplay capture.

Revision 6 places the existing bronze mechanism in the Overlook. That camera study shows the earlier static mechanism; the later Revision 7 still shows the masonry terrace, crank console and viewing shutter. A still cannot demonstrate activation.

The September 20 playthrough records a pendulum hit and character recovery, alongside visible development problems. The floor-investigation excerpt preserves the changing triangular artifacts in the vestibule. It is historical evidence, not the final state.

The matching Revision 7 comparison shows the vestibule after the Landscape was locally lowered beneath the paving. The niche comparison is a deliberate diagnostic: one view hides the floor extension and the other restores it. It should not be read as a recorded before-state of the entire level.

Development warnings remain visible in the gameplay excerpts. Camera sampling and recording frame rate do not establish shipping performance. Exposure, interaction feedback and complete runtime verification remain separate work.