Deterministic Map Definitions
Each ranked map is represented by a data asset with MapId, DisplayName, CampaignOrder, RankedSeed, MapVersion, level reference, and progression metadata.
Technical Breakdown
The site tracks the C++ and content systems that make the maze project testable: map definitions, run state, save data, door progression, validation, and materials.
Each ranked map is represented by a data asset with MapId, DisplayName, CampaignOrder, RankedSeed, MapVersion, level reference, and progression metadata.
The run subsystem manages normal, hardcore, and practice starts, level transitions, elapsed time, deaths, validation tags, splits, and run completion.
A reusable C++ door actor calculates locked, unlocked, and completed states, then leaves visual treatment to Blueprint presentation.
Local progress, local bests, and pending leaderboard submissions are tracked before the online path is hardened.
Houdini outputs are being shaped into modular wall pieces, packed masks, shared tiling textures, and Unreal material instances.