Wide Unreal Engine preview of a large dry-stone maze with water channels, textured ground, and low vegetation beside the walls.

AMazeIn

First dressed maze-scale preview

Progress

Newest first

07

Current experiment

Placed-points wall controls

Houdini viewport showing red corner zones, blue wall zones, an orange path area, and a node graph of adjustable wall and corner outputs.
Placed-points wall and corner rethink

Placed-points tests

Houdini viewport changing from colour-coded placed points into a small four-sided wall enclosure.
Points to enclosure
Houdini viewport showing a wall piece extend horizontally between placed points without becoming thicker.
Independent wall length
Houdini viewport showing a placed geometry test piece change width, depth, and orientation.
Width and depth
06

World building

Edge-aware vegetation

Houdini viewport showing dense coloured scatter points closely following maze edge lines before distance tuning.
Distance from edge before tuning
Houdini viewport showing coloured scatter points pushed away from maze edge lines after distance-based falloff tuning.
Distance from edge after tuning
Unreal Engine viewport showing a stone maze beside water with grass and scattered blockout vegetation along the wall edges.
Unreal edge scatter preview
05

Materials

Foliage foundations

Unreal Engine material editor showing a two-sided foliage master material node graph.
Two-sided foliage master
Unreal Engine static mesh editor showing a dense clump of grass cards with Nanite statistics visible.
Grass static mesh preview
Houdini viewport and network showing maze edge lines selected for an outer edge vegetation scatter setup.
Outer edge group setup
04

First in-engine proof

First maze in Unreal

Unreal Engine preview of a large blockout maze assembled from dry-stone walls and corner pillars.
First procedural maze test in Unreal
Wide Unreal Engine preview of a large dry-stone maze with water channels, textured ground, and low vegetation beside the walls.
First dressed maze-scale preview
03

Art pipeline

Material masks

Houdini node graph and viewport showing colour masks generated from stone wall attributes.
Attribute-driven mask setup
Houdini viewport showing a hub door mesh with a coloured slope and edge mask preview.
HubDoor slope mask preview
01

The starting point

Dry-stone wall kit

Textured procedural dry-stone wall module in a Houdini viewport.
Textured dry-stone wall module
Textured stone pillar asset in a Houdini viewport.
Stone pillar test piece